I haven't fully digested this yet, but my as-formed-so-far perception is that it is a combination of the much smaller child-skull and the two facts that the facial perimeter (where the face meets the scalp) is a vastly different shape plus children use one sexless uni-body & head whereas teens/adults/elders have separate male & female meshes for the two genders. it's a huge workload for a sometimes ungrateful audience (not frequently rude, but it only takes one or two impatient or whiney apples in the whole bushel to ruin the taste).Īdapting from teens down to children is even harder. That's why you see so few hairstyles carried through from teen to adult. repeat) with results that often require several (read: 'many') cycles to get things just-so as any 'misses' between the facial polygons of the mesh and the 'scalp polygons' which anchor the hair show up as a 'bizzare blue' in-game (and I swear it's the 'sky' on the farside of the community tile from SC4!).
launder the mesh through the importer plug-in. If a modder is proficient with the mesh editors then some tweaking can be done to an adult mesh to pull it down to the smaller teen skull. Question 1: 'Can hairstyles be adapted to other ages?'Īdults and teens are slightly problematic because the underlying head (skull?) is a different shape and size.
I'll start the ball rolling and maybe others can step in where I've stopped short (or misinterpreted).